Real Virtual Games and Weathering In/Com Tempo in Second Life®


Video by Todd Cochrane
Showing some aspects of the 2 related projects, Real Virtual Games/Reais Jogos Virtuais and Weathering In/Com Tempo. These aspects include the construction of virtual spaces and virtual elements (smoke, wind, sound, water) with built interactive responsivity to the avatars proximity or touch, choreographed animation based on motion capture available to avatar participants, the video broadcast in Second Life® and video-avatar embodied interfacing.